bruxa’s bestiary

game developers

Species: Human (but often mistaken for machine)

Habitat: Screens within screens, cluttered desks, code-stained notebooks, late nights

Disposition: Inventive, stubborn, lost in their own world(s)

Game developers are world-builders. Not with bricks or stone, but with logic, pixels, and imagination. They craft entire universes from lines of code; universes filled with rules, dangers, and meaning. For them, play is serious work.

Often seen muttering about mechanics, balance, or deadlines, developers live in loops—designing, testing, breaking, fixing. Sleep is rare. Frustration is constant. But when their magic works, it’s alchemy: players lose themselves in places that didn’t exist until someone dared to imagine them.

To outsiders, the developer’s rituals look like madness: whiteboards covered in arrows, dozens of browser tabs open, entire days lost to a single bug. But within that chaos is a strange kind of order—one built on vision, curiosity, and the belief that games can say something real.

Approach gently. Offer snacks. Never ask when the game will be done.

Effects of contact: nerding out, occasional accusations of being lazy (from non-gamers/NPCs/beings that just don’t get it.)

bruxa’s bestiary